Jeebly Consumer app

Redesigning a live logistics app — end to end, solo, in 2 months.

UI | UX

Product Design

Redesign

Project Overview

Client

Jeebly LLC, Dubai, United Arab Emirates

Timeline

2 months, Sep–Oct 2025

Role

Product & UI/UX Designer

Tools

Figma, Gemini

The problem

The JNoW app was already live — but it felt lifeless. Sharp edges on everything, heavy blue throughout, flat typography, and inconsistent iconography made the experience feel cold and unfinished. On top of the visual issues, there were real UX breaks: user flow problems, typography inconsistencies, and iconography that didn't communicate clearly.

The brief came from the top — CEO down to CBO, down to the Associate Product Manager, down to me. One designer. No design team. Redesign the entire app.


My Role

Sole designer on the project. I owned every screen — from initial concepts through revision rounds to final handoff. My manager collaborated with me specifically on the iconography direction, but all visual design, layout decisions, and prototyping were mine.


Research & Discovery

There was no formal competitor audit, but real user feedback shaped the scope — and it was specific. Users described the app as heavy and cold the moment it opened: the dominant dark blue made it feel draining rather than energising. Buttons and UI elements were too sharp-edged, reducing the desire to interact with them. Icons and images were pixelated — flagged internally by the product team. And across key flows, there were UX breaks that interrupted task completion.

The technical team owned the backend complaints. Design owned everything the user sees and touches.

Constraints going in:

  • Brand colors, typography, and logo were fixed — not up for redesign

  • Jeebly Pay's backend was handled by a third party — those screens were out of scope

  • Everything else was open

Reference points for iconography: Uber and Talabat — not copied, but used to calibrate the right tone. The icons needed to sit between playful and corporate — a balance that took the most iteration to get right.


Project Overview

Client: Jeebly LLC, Dubai, United Arab Emirates
Timeline: 2 months, Dec 2026
Role: Product & UX Designer

Tools: Figma, Gemini


The problem

The JNoW app was already live — but it felt lifeless. Sharp edges on everything, heavy blue throughout, flat typography, and inconsistent iconography made the experience feel cold and unfinished. On top of the visual issues, there were real UX breaks: user flow problems, typography inconsistencies, and iconography that didn't communicate clearly.

The brief came from the top — CEO down to CBO, down to the Associate Product Manager, down to me. One designer. No design team. Redesign the entire app.


My Role

Sole designer on the project. I owned every screen — from initial concepts through revision rounds to final handoff. My manager collaborated with me specifically on the iconography direction, but all visual design, layout decisions, and prototyping were mine.


Research & Discovery

There was no formal competitor audit, but real user feedback shaped the scope — flow breaks, unclear icons, and typography issues were already documented. The technical team owned the backend complaints; design owned everything the user sees and touches.

Constraints going in:

  • Brand colors, typography, and logo were fixed — not up for redesign

  • Jeebly Pay's backend was handled by a third party — those screens were out of scope

  • Everything else was open

Reference points for iconography: Uber and Talabat — not copied, but used to calibrate the right tone. The icons needed to sit between playful and corporate — a balance that took the most iteration to get right.


Process

Started with the Home screen to establish the visual language, then moved to Orders, Jeebly Pay, and Profile — in that order. Roughly 50 screens redesigned in total. The order creation flow for deliveries, movers, and packers saw the most significant changes — both UX and UI were overhauled. Orders, Jeebly Pay, and Profile sections were rebuilt from scratch visually.

The revision process was approval-gated — sign off on a section, then move to the next. This kept momentum but required each section to be near-final before proceeding.

The biggest changes made:

  • Rounded corners throughout — removing the harsh, edged aesthetic that made elements feel unclickable

  • Color balance — pulling back the heavy dark blue that users found draining, letting the interface breathe

  • Typography — hierarchy, weight, and sizing overhauled for clarity

  • Iconography — custom direction blending 3D, brand identity, and visual clarity; replacing the pixelated originals

  • Spacing and layout — tightened and made consistent across all 50+ screens

The section I pushed hardest on: Jeebly Pay. It wasn't asked for beyond basic functionality. I designed the card UI as a stacked vertical cascade — three cards descending in height, collapsing into the final payment screen through a smooth Smart Animate transition. I built the prototype specifically to sell the vision to stakeholders, working around Figma plan limitations to make the interaction communicate properly. It was the element the CEO responded to most directly.

Final design

Fresh, engaging, unmistakably Jeebly

Bold enough to feel alive. Restrained enough to stay on-brand. The icons and Jeebly Pay section were called out specifically by the CEO.


Outcome

The redesign was handed off and was under active development when I left. The app is currently live — whether my version shipped fully, I can't confirm, but the design was completed and approved end to end.

The internal response was specific. The CEO singled out the Jeebly Pay card animation and the new service icons — describing them as "fresh and welcoming." The CBO and manager both signed off positively on the overall direction. For a solo redesign of a live product — no design team, no professional Figma plan, 50+ screens in 2 months — that outcome meant a lot.

Reflection

With more time and freedom, I'd have pushed the UI further — experimented more with motion, micro-interactions, and visual depth. The constraints were real but the foundation is solid. There's a version of this app that could go further, and I'd like to be the one to take it there.

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